Massachusetts Institute of Technology, Media Lab Cambridge, MA.
Ph.D., Media Arts and Sciences, June 2008. Tangible Media Group.
Master of Sciences, Media Arts and Sciences. June 2004. Tangible Media Group.
Concentration: Industrial Design, Epistemology, Human-Computer Interaction, and Educational toys.
Yale University, New Haven, CT.
Bachelor of Arts, Fine Art. May 1996. Concentration: Sculpture.
Cum Laude, Distinction in the Major.
Senior Staff Interaction Researcher, Google VR Team. 2015-2017.
Staff Interaction Researcher, Special Projects, Google[x]. 2011-2015.
Principal Research Scientist, Design and User Experience, Nokia Research Center. 2008-2011. IDEA Team. Research and development of new technologies for family communication.
Visiting Lecturer of Computer Science, cs247 Interaction Design Studio, Stanford University. 2009-2010. In collaboration with Professors Terry Winograd and Bill Verplank.
Principal, Topobo LLC. Sales, Marketing and Manufacturing of Topobo toys.
Researcher, Tangible Media Group, MIT Media Lab. 2002-2008. Research and development of tangible computer interfaces.
Project lead, Topobo toys. 2002-2007. Ideation, design and development of Topobo building toy. Managed $500k project with 4-8 engineering and design students and numerous outside contractors to take project from concept to production manufacturing.
Instructor, Interactive Toy Design Studio, MIT Media Lab. 2006. Organized and conducted intensive toy design studio for graduate and undergraduate students.
Industrial Designer, IDEO. 2005. Intern, consumer products, experience design and concept ideation for Fortune-500 clients.
Teaching Assistant, Tangible Interfaces. 2003-2005. MIT graduate design course on tangible media.
Founder, Rafelandia design studio. 1999-2002. Industrial and graphic design studio serving consumer industries. Clients included LeapFrog Toys, Sony, Covad DSL, Ditto.com, Supracor, Tanya Starnes (Attorney), Babcock and Brown (Investment Bank).
Engineer, San Francisco Exploratorium. 2001-2002. Electro-Mechanical engineering. Design and fabrication of educational museum exhibits.
ZOOB Toys concept and design. 1995-1999. Co-developed and co-designed award winning ZOOB building toy system from original concept through manufacture.
Director, Design Department, Primoridal, LLC. 1997-1999. Directed in-house design division of Primordial, LLC with staff of 3-8 designers. Developed educational methodologies for teaching with ZOOB via print and video mediums. Designed promotional ZOOB packaging with clients such as Disney Corporation and GAP Kids.
Graphic Artist and Research Assistant to Robert Farris Thompson, Ph.D. 1996-1998. Created supporting art for Thompson’s articles in journals such as African Arts magazine, and Res 32 (Harvard Symposium of Anthropology and Aesthetics). Aided in primary source research and created photo documentation for graduate student seminars comparing West African and North American indigenous architecture.
Founder and Designer, Yale Corinthian Yacht Club Merchandising Division. 1993-1996. Created a brand ID for the Yale Sailing Team. Designed merchandising paraphernalia and created a revenue-building division for the Yale Corinthian Yacht Club.
I. Rigas, H. Raffle and O. V. Komogortsev, “Photosensor Oculography: Survey and Parametric Analysis of Designs Using Model-Based Simulation,” in IEEE Transactions on Human-Machine Systems. doi: 10.1109/THMS.2018.2807244
I. Rigas, H. Raffle and O. V. Komogortsev, “Hybrid PS-V Technique: A Novel Sensor Fusion Approach for Fast Mobile Eye-Tracking With Sensor-Shift Aware Correction,” in IEEE Sensors Journal, vol. 17, no. 24, pp. 8356-8366, Dec.15, 15 2017. doi: 10.1109/JSEN.2017.2762704
Glenda Revelle, Emily Reardon, Kristin Cook, Lori Takeuchi, Rafael Ballagas, Koichi Mori, Hiroshi Horii, Hayes Raffle, Maria Sandberg, Mirjana Spasojevic. Electric Agents: Combining Collaborative Mobile Augmented Reality and Web-Based Video to Reinvent Interactive Television. ACM Comput. Entertain. 12, 3, Article 1 (December 2014), 21 pages. DOI: http://dx.doi.org/10.1145/2702109.2633413
Rafael (Tico) Ballagas, Jofish Kaye and Hayes Raffle. Reading, Laughing, and Connecting with Young Children (book chapter). Appears in Connecting Families: The Impact of New Communication Technologies on Domestic Life. Neustaedter, Carman; Harrison, Steve; Sellen, Abigail (Eds.). Springer: 2012.
Kimiko Ryokai, Hayes Raffle, Robert Kowalski: StoryFaces: pretend-play with ebooks to support social-emotional storytelling. IDC 2012: 125-133.
Sean Follmer, Rafael (Tico) Ballagas, Hayes Raffle, Mirjana Spasojevic, and Hiroshi Ishii. 2012. People in books: using a FlashCam to become part of an interactive book for connected reading. In Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work (CSCW ’12). ACM, New York, NY, USA, 685-694. Full Paper..
Koichi Mori, Rafael Ballagas, Glenda Revelle, Hayes Raffle, Hiroshi Horii, and Mirjana Spasojevic. 2011. Interactive rich reading: enhanced book reading experience with a conversational agent. In Proceedings of the 19th ACM international conference on Multimedia (MM ’11). ACM, New York, NY, USA, 825-826. Demo.
Hayes Raffle, Rafael Ballagas, Glenda Revelle, Koichi Mori, Hiroshi Horii, Chris Paretti, Mirjana Spasojevic. Pop Goes The Cell Phone: Asynchronous Messaging For Preschoolers. ACM International Conference on Interaction Design and Children (IDC) 2011. Full Paper..
Hayes Raffle, Koichi Mori, Tico Ballagas, Mirjana Spasojevic. Pokaboo: A Networked Toy for Distance Communication and Play. ACM International Conference on Interaction Design and Children (IDC) 2011. Short Paper..
Natalie Freed, Jie Qi, Adam Setapen, Hayes Raffle, Leah Buechley and Cynthia Breazeal. Sticking Together: Handcrafting Personalized Communication Interfaces. ACM International Conference on Interaction Design and Children (IDC) 2011. Demo..
Rafael Ballagas, Glenda Revelle, Hiroshi Horii, Koichi Mori, Hayes Raffle, Mirjana Spasojevic, Janet Go, Kyle Buza, Kristin Cook, Emily Reardon, Yun-Ta Tsai and Christopher Paretti. Electric Agents: Combining Television and Mobiles for an Educational Game. ACM International Conference on Interaction Design and Children (IDC) 2011. Demo..
Hayes Raffle, Glenda Revelle, Koichi Mori, Rafael “Tico” Ballagas, Kyle Buza, Hiroshi Horii, Jofish Kaye, Kristin Cook, Natalie Freed, Janet Go, Mirjana Spasojevic. Hello, Is Grandma There? StoryVisit: Family Video Chat and Connected E-Books. ACM CHI Conference on Human Factors in Computing Systems 2011.
Hayes Raffle, Ruibing Wang, Karim Seada, Hiroshi Ishii. Communiclay: A Modular System for Tangible Telekinetic Communication. ACM CHI Conference on Human Factors in Computing Systems (alt.CHI) 2011.
Kimiko Ryokai, Robert Kowalski, Hayes Raffle. StoryFaces: Children Exploring Emotional Expressions in Storytelling. ACM CHI Conference on Human Factors in Computing Systems (alt.CHI) 2011.
Paulo Blikstein, Leah Buechley, Michael Horn and Hayes Raffle. A New Age in Tangible Computational Interfaces for Learning. Symposium paper, International Conference of the Learning Sciences (ICLS) 2010.
Sean Follmer, Hayes Raffle, Janet Go, Rafael Ballagas, Hiroshi Ishii. Video Play: Playful Interactions in Video Conferencing for Long-Distance Families with Young Children. International Conference on Interaction Design and Children, 2010.
Natalie Freed, Winslow Burleson, Hayes Raffle, Rafael Ballagas, Naomi Newman. User Interfaces for Tangible Characters: Can Children Connect Remotely through Toy Perspectives? International Conference on Interaction Design and Children, 2010.
Hayes Raffle, Rafael “Tico” Ballagas, Glenda Revelle, Hiroshi Horii, Sean Follmer, Janet Go, Emily Reardon, Koichi Mori, Christopher Paretti, Jofish Kaye, Mirjana Spasojevic. Family Story Play: Reading with Young Children (and Elmo) Over a Distance. CHI 2010.
Sean Follmer, Hayes Raffle, Janet Go, Hiroshi Ishii. Video Play: Playful Interactions in Video Conferencing for Long-Distance Families with Young Children. In review, CHI WIP 2010.
Ryokai, K., Raffle, H., Horii, H., Mann, Y. Tangible Video Bubbles. Extended Abstracts of CHI 2010 (alt.CHI).
Rafael Ballagas, Hayes Raffle, Janet Go, Glenda Revelle, Joseph ‘Jofish’ Kaye, Morgan Ames, Hiroshi Horii, Koirchi Mori, Mirjana Spasojevic. Story Time for the 21st Century. In Review, IEEE Pervasive Computer Journal.
David Merrill and Hayes Raffle. Sound of Touch: Physical Manipulation of Digital Sound. Book Chapter, Sonic Interaction Design.
Farr, William; Yuill, Nicola; Raffle, Hayes. Social Interactional Benefits of a Tangible User Interface for Children with Autistic Spectrum Conditions. Autism (Journal forthcoming).
Abel Allison, Sean Follmer, Hayes Raffle. TessalTable: Tile-based Creation of Patterns and Images. TEI 2010.
Rafael Ballagas, Jofish Kaye, Morgan Ames, Janet Go, Hayes Raffle. Family Communication: Phone Conversations with Children. IDC 2009 Workshop on Children and Mobile Technology: Interface Development for Mobile Touch Devices.
Ryokai, K., Raffle, H., Brooks, A. Tangible Message Bubbles For Children’s Communication and Play. Extended Abstracts of CHI 2009 (CHI wip).
Brown, A., Raffle, H. Opportunities for Actuated Tangible Interfaces to Improve Protein Study. Extended Abstracts of CHI 2009 (alt.CHI).
Farr, W., Raffle, H. Collaborative benefits of a Tangible Interface for Autistic Children. CHI 2009 (workshop).
(Best Paper Award) Snibbe, S., Raffle, H. Social Immersive Media: Pursuing best practices for multi-user interactive camera/projector exhibits. CHI 2009.
Ames, M., Go, J., Takayama, L., Raffle, H., Spasojevic, M., Ballagas, R. Exploring Family Communication and Technology Use with an Eye to Design. CSCW 2008 Workshop.
Raffle, H. Sculpting Behavior: A Tangible Language for Hands on Play and Learning. Ph.D. Thesis. Massachusetts Institute of Technology (2008). (High-res copy here.)
Brownell, Blaine (ed). Transmaterial 2: A Catalog of Materials That Redefine Our Physical Environment. Princeton, NJ: Princeton University Press (2008). Features Super Cilia Skin.
Raffle, H., and Tichenor, J. Super Cilia Skin: Interfaz de Texturas, Pasajes Construcción: Materiales. Number 31, September 2007, pp. 8-9 and front cover. Madrid: América Ibérica.
Raffle, H., Yip, L., Ishii, H. Remix and Robo: sampling, sequencing and real-time control of a tangible robotic construction system. In Proceedings of Conference on Computer Graphics and Interactive Techniques, Educator’s Forum (SIGGRAPH ’07), (San Diego, CA, August 5-9 2007).
Raffle, H., Vaucelle, C., Wang, R., Ishii, H. Jabberstamp: Embedding Sound and Voice in Traditional Drawings. In Proceedings of Conference on Computer Graphics and Interactive Techniques, Educator’s Forum (SIGGRAPH ’07), (San Diego, CA, August 5-9 2007).
Merrill, D., Raffle, H. The Sound of Touch, in Extended Abstracts of Conference on Computer Graphics and Interactive Techniques, Emerging Technologies (SIGGRAPH ’07), (San Diego, CA, August 5-9 2007).
Raffle, H., Yip, L., Ishii, H. Remix and Robo: sampling, sequencing and real-time control of a tangible robotic construction system. In Proceedings of Conference on Interaction Design and Children (IDC 07), (Aalborg, Denmark June 6-8, 2007).
Raffle, H., Vaucelle, C., Wang, R., Ishii, H. Jabberstamp: Embedding Sound and Voice in Traditional Drawings. In Proceedings of Conference on Interaction Design and Children (IDC 07), (Aalborg, Denmark June 6-8, 2007).
Merrill, D., Raffle, H. The Sound of Touch, in Extended Abstracts of Conference on Human Factors in Computing Systems (CHI 07), (San Jose, CA April 28-May 3, 2007).
Raffle, H., Yip, L. and Ishii, H. Robo Topobo: Improvisational Performance with Robotic Toys. Extended Abstracts of Conference on Computer Graphics and Interactive Systems (SIGGRAPH 2006). Boston, MA.
Raffle, H., Parkes, A., Lifton, J, and Ishii, H. Beyond Record and Play — Backpacks: Tangible Modulators of Kinetic Behavior. Proceedings of Conference on Human Factors in Computing Systems (CHI 2006). Montreal, Canada.
Raffle, H. Topobo: A 3-D Constructive Assembly System with Kinetic Memory, Master’s Thesis, Massachusetts Institute of Technology, 2004.
Raffle, H., Parkes, A. and Ishii, H. Topobo: A Constructive Assembly System with Kinetic Memory, Proceedings of Conference on Human Factors in Computing Systems (CHI 2004), Vienna, Austria.
Maynes-Aminzade, D. and Raffle, H. You’re In Control: Streaming Video, Maxim Magazine Belgium, November 2003. Maxim Magazine Russia/Ukraine, November 2003. Maxim Magazine USA, August 2003.
Maynes-Aminzade, D. and Raffle, H. Interaktives Pissoir, bild der wissenschaft, September 2003.
Maynes-Aminzade, D. and Raffle, H. You’re In Control: A Urinary User Interface, Proceedings of CHI 2003.
I am inventor on over 80 unique patents either pending or granted. You can find my recent US patents on google. Below are the public ones, as of February, 2014.
| Graphical Menu And Interaction Therewith Through A Viewing Window|| US8643951 (B1)|| 2014-02-04|| Wheeler Aaron Joseph |
Chi Liang-Yu Tom
Raffle Hayes Solos
Gomez Luis Ricardo Prada
| Wearable Device With Input And Output Structures|| TW201346333 (A)|| 2013-11-16|| Cazalet Peter Michael |
Hebenstreit Joseph John
Martin Matthew Wyatt
Olsson Maj Isabelle
Heinrich Mitchell Joseph
| Method And Apparatus For A Multi-Party Captcha|| EP2670498 (A2)|| 2013-12-11|| Raffle Hayes |
| Unlocking A Screen Using Eye Tracking Information|| US2013300652 (A1)|| 2013-11-14|| Raffle Hayes Solos |
| Proximity Sensing For Wink Detection|| WO2013151997 (A1)|| 2013-10-10|| Raffle Hayes Solos |
Johnson Michael Patrick
| Image Capture Based On Gaze Detection|| WO2013130273 (A1)|| 2013-09-06|| Wheeler Aaron J |
Raffle Hayes S
| Heads-Up Display Including Eye Tracking|| WO2013122711 (A1)|| 2013-08-22|| Raffle Hayes S |
| Structured Light For Eye-Tracking|| US2013176533 (A1)|| 2013-07-11|| Raffle Hayes Solos |
Starner Thad Eugene
Keyes Edward Allen
| Graphical Interface Having Adjustable Borders|| WO2013082034 (A1)|| 2013-06-06|| Wheeler Aaron |
| Method Of Using Eye-Tracking To Center Image Content In A Display|| WO2013077978 (A2); WO2013077978 (A3)|| 2013-05-30|| Wheeler Aaron Joseph |
Gomez Luis Ricardo Prada
Raffle Hayes Solos
| Eye Gaze Detection To Determine Speed Of Image Movement|| WO2013066634 (A1)|| 2013-05-10|| Wheeler Aaron Joseph |
Raffle Hayes Solos
| Method To Autofocus On Near-Eye Display|| US2013088413 (A1)|| 2013-04-11|| Raffle Hayes Solos |
| Method, Apparatus, And Computer Program Product For Presenting Interactive Dynamic Content In Front Of Static Content|| WO2013004891 (A1)|| 2013-01-10|| Raffle Hayes |
| Method, Apparatus, And Computer Program Product For Shared Synchronous Viewing Of Content|| WO2013004890 (A1)|| 2013-01-10|| Raffle Hayes |
| Methods, Apparatuses And Computer Program Products For Providing Active Echo-Cancellation For Systems Combining Voice Communication And Synchronous Audio Content|| WO2013001145 (A1)|| 2013-01-03|| Ballagas Rafael |
| Image-Based Addressing Of Physical Content For Electronic Communication|| US2011223970 (A1)|| 2011-09-15|| Mori Koichi |
Ballagas Rafael A
| An Apparatus For A Tangible Interface|| EP2341697 (A3); EP2341697 (A2)|| 2011-07-06|| Raffle Hayes |
| Remote Communication System And Method|| KR20120089676 (A)|| 2012-08-13|| Raffle Hayes |
Mori Koichi [Jp]
Horii Hiroshi [Jp]
| Messaging Device|| US8548434 (B2); US2010151830 (A1)|| 2010-06-17|| Raffle Hayes S |
| Messaging Device|| US8442493 (B2); US2009298556 (A1)|| 2009-12-03|| Raffle Hayes S |
| Physical Modeling System For Constructing And Controlling Articulated Forms With Motorized Joints|| US2006100739 (A1); US7747352 (B2)|| 2006-05-11|| Raffle Hayes S |
Parkes Amanda J
| Methods And Apparatus For Detecting The Presence, Intensity, trajectory or location of a liquid stream|| US7143654 (B2); US2005172728 (A1)|| 2005-08-11|| Raffle Hayes S |
Google Glass received many awards.
I.D. Magazine Student Design Review, 2008. Honorable Mention, Jabberstamp.
Marquis Who’s Who in America, 2008.
Robots at Play, 2007. Most playful robotic system, Topobo.
Web 2.0 Award. 2007. Honorable Mention, "Fun Stuff," Fuzzmail.
LEGO Fellow, 2005-2006. Fellowship for Research in educational technologies at the MIT Media Lab.
Director’s Grant. 2005. MIT Office of the Arts grant to produce Applause video installation for the Boston Cyberarts Festival.
iCampus grant. 2005. Grant award from Microsoft Corp. for design, community outreach and education research with Topobo.
ARS Electronica 2004, Honorable Mention, Interactive Art. Topobo.
Design of Interactive Systems Interactive Design Awards. 2004 Honorable mention, Topobo.
I.D. Magazine Annual Design Review, 2004. Design Distinction, Student Work, Topobo.
LEGO Fellow, 2003-2004. Fellowship for Research at the MIT Media Lab.
MIT Media Lab, 2002-2003. Fellowship for Research Assistantship with the Tangible Media Group.
I.D. Magazine Annual Design Review, 1999. Design Distinction, Consumer Products, ZOOB toys.
National Parenting Center Seal of Approval. 1998. ZOOB Toys.
Family Fun finalist.1998. ZOOB Toys.
Parent’s Choice Honors. 1997. ZOOB Toys.
Dr. Toy. 1997. 10 Best Toys of the year. ZOOB Toys.
University of California at Santa Barbara. 1992. Merit Scholarship.
Consumer Electronics Show. Las Vegas, NV.
Maker Faire 2009. San Mateo, CA.
NEXT 2008: Mindblowers. 2008. Aarhus, Denmark.
Collision 12: Mini. 2007. MIT Stata Center Balcony Gallery. Cambridge, MA.
Robots at Play. 2007. Odense, Denmark.
SIGGRAPH Emerging Technologies. 2007. San Diego, CA.
Play Innovation. 2007. Kitakyushu Innovation Gallery & Studio inaugural exhibition. Kitakyushu, Japan.
Future Film Festival. 2007. Bologna, Italy.
iCampus Exhibition. 2006. MIT Museum. Six month exhibition of Microsoft-MIT alliance (Topobo). Cambridge, MA.
Imaging Body and Mind. 2006. Hartford Atheneum, Hartford, CT.
Collision Ten. 2006. Art Interactive, Cambridge, MA.
SIGGRAPH Educational Robotics Demo. 2006.SIGGRAPH conference session on educational robotics (Topobo). Boston, MA.
SIGGRAPH Etech. 2006. SIGGRAPH conference session on emerging technologies (Topobo). Boston, MA.
Threads. 2006. Artspace Gallery, New Haven, CT.
Victoria & Albert Museum Touch Exhibition. 2005. Victoria and Albert Museum. London, England.
Boston Cyberarts Festival. 2005. Stata Center Balcony. Cambridge, MA.
Collision Seven: Chance. 2005. Art Interactive. Cambridge, MA.
Show Me Yours: a presentation of recent work in the School of Architecture and Planning (MIT). 2004. Cambridge, MA.
Collision Six: Senses. 2004. Group exhibition. Art Interactive. Cambridge, MA.
Artbots: The Robot Talent Show. 2004. Group exhibition. The Mink Building. New York, NY.
Cyberarts 2004. 2004 Ars Electronica interactive art awards exhibition. OK Centrum, Linz, Austria.
ARS Electronica Center. 2004.One year installation, Topobo. Linz, Austria.
Wired NextFest. 2004. Wired Magazine international technology exhibition. Fort Mason Center. San Francisco, CA.
Collision 5. 2003. Boston Cyberarts Festival at the MIT Compton Gallery, Cambridge, MA. Group show.
NewFangle 2002. Herbst International Exhibition Hall, San Francisco, CA. Group show.
Hypercollision 2002. MIT Museum. Cambridge, MA. Group show.
Exploratorium “Prepared Exploratorium.” 2001. San Francisco, CA. Group show about perception and sound.
Exploratorium “Chain Reaction.” 2001. San Francisco, CA. Group show curated by Arthur Ganson.
Yale University. 2001. New Haven, CT. Alumni exhibition.
University of California at Santa Barbara. 1992. Temporary outdoor installation.
Edmund Hillary Fellowship New Frontiers. Closing talk of EHF cohort 4. Wearable computing, augmented reality and the future of education technology.
Weta Digital. Invited speaker, Technologies for Creative Expression.
Centro De Innovation, Universidad Catolica. Designing the next generation of wearable technology. Santiago de Chile.
Roadmap 2014. Behind the scenes of Google Glass and other wearables. (Video link.) San Francisco, CA.
Google I/O (live speaker): Designing for Wearables. San Francisco, CA.
Centro De Innovation and DoFuture, Universidad Catolica. Technologies for creative expression. Santiago de Chile.
World Summit on Arts and Culture (Keynote speaker). Technologies for Creative Expression. Santiago, Chile.
Sci Foo. Glass Class. Mountain View, CA.
SXSW Interactive. Social Media and Young Children (panelist). Austin, TX.
International Toy Design Conference (Keynote speaker). Sculpting Behavior. Tel Aviv, Israel.
International Conference on Interaction Design and Children. Pop Goes The Cell Phone: Asynchronous Messaging For Preschoolers. Ann Arbor, MI.
ACM CHI Conference on Human Factors in Computing Systems. Hello, Is Grandma There? StoryVisit: Family Video Chat and Connected E-Books. Vancouver, BC.
ACM CHI Conference on Human Factors in Computing Systems. Communiclay: A Modular System for Tangible Telekinetic Communication. Vancouver, BC.
ACM CHI Conference on Human Factors in Computing Systems. StoryFaces: Children Exploring Emotional Expressions in Storytelling. Vancouver, BC.
Stanford School of Education. Tangible Toolkits for Learning. Stanford, CA.
Google. Connected Reading for Family Communication. Mountain View, CA.
International Conference of the Learning Sciences 2010 A New Age in Tangible Computational Interfaces for Learning. Chicago, IL.
International Conference on Interaction Design and Children 2010 Video Play: Playful Interactions in Video Conferencing for Long-Distance Families with Young Children. Barcelona, Spain.
Stanford University School of Education. Family Communication. Stanford, CA.
CHI 2010 Papers program. Family Story Play Atlanta, GA.
CHI 2010 Posters program. Video Play Atlanta, GA.
CHI 2010 alt.CHI. Tangible Video Bubbles Atlanta, GA.
IEEE Robotics and Automation Society CMU West. Designing with Tangible Modular Robotics. Mountain View, CA.
Stanford University School of Education. Sculpting Behavior. Stanford, CA.
Makani Power Sculpting Behavior and Family Net. Alameda, CA.
Willow Garage Sculpting Behavior. Menlo Park, CA.
Stanford University Art Department. Sculpting Behavior. Stanford, CA.
Stanford University Seminar on People, Computers, and Design. Sculpting Behavior. Stanford, CA.
U.C. Berkeley School of Information. Foundations for BabyNet. Berkeley, CA.
ACM Special Interest Group on Human-Computer Interaction (SIGCHI). Sound of Touch: Physical Manipulation of Digital Sound. Florence, Italy.
ACM Special Interest Group on Human-Computer Interaction (SIGCHI). Topobo in the Wild. Florence, Italy.
Intel Research. Sculpting Behavior. Berkeley, CA.
Nokia Research. Sculpting Behavior. Palo Alto, CA.
Stanford HCI lunch. Sculpting Behavior. Stanford University, Palo Alto, CA.
Boston Cyberarts 2007. Physical Intelligence: roundtable discussion on the body’s body of knowledge. Cambridge, MA.
UC Berkeley Institute of Design (BID). 2007. Sculpting Behavior. Berkeley, CA.
Hartford Atheneum Art & Science Podium. 2006. Social Imaging: Data Painting from Human Behavior. In Imaging Body and Mind. Hartford Atheneum, Hartford, CT.
SIGGRAPH educator’s forum. 2006. Toys as Trojan Horses for Learning. Boston, MA.
MIT Media Lab. 2006. Trojan Horses for Ideas. Ph. D. General Exams. Cambridge, MA.
Flandrau Science Center. 2005. Advisory board member, Stile II. Tangibles for Learning. Tucson, AZ.
MIT Graduate Arts Forum. 2004. Bio Art. 2004. Panel discussion of artwork and research.
Boston Museum of Science. 2004. Presentation of research (Topobo).
Cooper-Hewitt Summer Design Institute 2004. Workshop: Reinventing Froebel’s gifts. New York, NY.
CAMPUS-TI. 2004. Lecturer, workshops on design of tangible interfaces. Valencia, Spain.
MITRE. 2004. Presentation of art, design and research to internal R&D groups. Bedford, MA.
Interaction Design Institute Ivrea. 2004. Presentation of research (Topobo). Ivrea, Italy.
International Symposium on Human Factors in Computing Systems. 2004. Presentation of research. Vienna, Austria.
Tufts University. 2003. Center for Engineering Education Outreach. Presentation of research. Boston, MA.
LEGO Corporation. 2003. Presentation of research. Billund, Denmark.
Ars Electronica Futurelab. 2003. Presentation of research. Linz, Austria.
School of the Museum of Fine Arts. 2002. Visiting speaker in sculpture department. Boston, MA.
Interviews with Hayes Raffle and/or reviews have appeared in media that include: The Tonight Show, The Discovery Channel, TechTV, BBC, The New York Times, Washington Post, The San Francisco Chronicle, The Wall Street Journal, The Christian Science Monitor, The Los Angeles Times, Axis Magazine, Make Magazine, ID Magazine, Inc. Magazine, Leonardo Magazine, Ppaper, Family Fun Magazine, PC Magazine, PC Gamer, Discovery News, Maxim, ArtsMedia, Land Rover Lifestyle, EETimes, Networked Music Review, Art Daily, hi!tech, Sputnik, El Cultural, Pasajes Construcción, Inventables DesignAid, Joan Ganz Cooney Center, and Popular Mechanics.
I have led creative teams for the past 25 years. I am comfortable managing product creators of every sort, including design, SWE, UX, UX engineering, and research.
I like to make things you can touch.
Precision Machining Mill and Lathe (CNC and manual), LaserCam, Water Jet Cutter.
Forming and Joining Injection Molding, 3D Printing, Vacuum Forming, Welding (TIG, MIG, Arc and torch), composite construction, finished carpentry, carving, modern finishing techniques, various casting techniques.
Electronics Circuit design and manufacture, motors, electronic sensing technologies, embedded programming and interface with hardware, and a variety of cameras (video, still, digital, analog).
Materials and fabrication Steel, Aluminum, bronze, wood, acrylic, delrin. Industrial resins, rubbers, foams, composites and thermoplastics.
Printmaking Woodblock, Intaglio, photoengraving, serigraph, offset lithography.
I like to make things with behaviors that invite interaction.
Graphics Photoshop, Illustrator, Quark, InDesign.
Web Flash, Dreamweaver, Fireworks, WordPress, CSS, HTML.
Video Final Cut Pro, iMovie, Media Cleaner.
CAD/CAM Vellum Cobalt (3D modeling), Rhino (3D modeling), Featurecam (CAD/CAM toolpath generation), Protel, Eagle (printed circuit board design).
Programming Languages C, Python.
Embedded Systems C, Assembly language, Arduino.
Mobile Devices Python, device-hardware integration.
Other Word, Excel, Acrobat, Project.
References are available by request.